Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Not all Bladesmen are alike. Some choose the path of the solitary ice roamer, but many others prefer to fight in an organized fashion, lining up on the field of battle with other likeminded elves against whatever enemy. These elves quickly see the usefulness of the glaive, for it can act both as a spear and sword, and so the Issaelfr army does not need to train and equip a separate group of spearmen - the glavier can fight in the ranks alongside bladesmen, then when a spear is needed, they simply use their weapon differently. This great benefit is more than worth the slight inconvenience of learning a new weapon.
Avanza da: | Bladesman |
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Avanza come: | Glaive Master |
Costo: | 40 |
PF: | 48 |
Movimento: | 5 |
PE: | 80 |
Livello: | 2 |
Allineamento: | neutrale |
ID | Frost Elf Glaivier |
Abilità: |
glaive lama | 11 - 3 ravvicinato | attacco improvviso | |
azegiz perfora | 7 - 2 a distanza | tiro di precisione |
Resistenze: | |
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lama | 0% |
perfora | 10% |
impatto | 0% |
fuoco | 0% |
freddo | 20% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 2 | 30% |
Acque profonde | 100 | 10% |
Campo di funghi | 2 | 50% |
Castello | 1 | 60% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 2 | 50% |
Foresta | 2 | 50% |
Impervio | 100 | 20% |
Invalicabile | 100 | 0% |
Montagne | 2 | 60% |
Palude | 2 | 40% |
Pianura | 1 | 50% |
Sabbia | 3 | 20% |
Scogliera | 2 | 30% |
Villaggio | 1 | 60% |